Stun strategy
The stun strategy in Doctor Who: Legacy involves stunning the enemy indefinitely. Originally stun characters were stronger, with shorter cooldowns and longer stun durations, which led to a very easy means of defeating even expert levels; that led to them being weakened to their current state.
Notably, no stun character has a cooldown of less than 9. Most have stun durations of 2 turns at maximum rank. Incidentally, many of their rank 6 powers are the same as their rank 5 powers. The upshot is that a full-stun team needs to be fully dedicated to stunning: all five companion choices need to be stun characters, since it's not possible to indefinitely stun an enemy with only 4 companion powers. (Use of the War Doctor might allow some leeway but a…
Methods for determining enemy stats
- Determining HP
- Poison: For most enemies (HP >=100), poison is the best method to determine their HP. Example: If your poison power takes away 6% of max HP each turn, then divide the amount of HP the enemy loses to poison by 0.06 to get the enemy's total HP. Note: This is often subject to rounding error; for instance, treat a number like 11999 as 12000.
- Counting pings: This is a slow way, but it is often the best option to determine the HP of enemies with high defence and low HP. Basically, attack/poison/whatever them for 1 damage increments and count how much damage it takes to defeat them. Note: If the enemy has both low HP and low defence, this may be difficult, but poison will work if the enemy has sufficient HP to take 1/turn from poison…