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The final piece is the seventy-sixth level of Chapter 3 (and the sixteenth level of The Hunt For Greyhound One). Clearing the level earns each character on the player's team 24320 (15179) experience.


Enemies[]

The enemies for this level are Snowmen.

Enemy Gem color HP Defence Attack / cooldown Power / cooldown

Small Snowman 1 / 2 / 3 / 4 / 5 / 6

Red 80k (40k) 1500 (500) 1k 1 5% blast: Damage: 5% current HP 1
Red 75k (40k) 1500 (500) 1k 1 7% blast: Damage: 7% current HP 1
Poison: 5%/turn for 5 turns
Red 50k 1500 (500) 1k 1 Stun all: Stun all allies for 1 turn 1
Lock: Lock II: 3 gems for 3 turns 1
Red 50k 1500 (500) 1k 1 Stun all 1
Blind 1
Red 50k 1500 (500) 1k 1 Stun all 1
Grab: Remove 1
Red 50k 1500 (500) 1k 1 Stun all 1
Syphon: Weaken pink gems 90% 1

Giant Snowman

Red 400k (125k) 3000 (750) 6k (5k) 3 Build snowman: Summon Snowman 3-6 1
Reform: Heal 15k 1
Stomp!: Shuffle 1
Deep freeze: Convert red and yellow to blue 1

Waves[]

Wave Enemies
1 Small Snowman 1 Small Snowman 1 Small Snowman 1 Small Snowman 1
2 Small Snowman 2 Small Snowman 2 Small Snowman 2 Small Snowman 2
3 Giant Snowman

Dialogue[]

Intro[]

Seventh Doctor: I must say I'm glad to be back in our reality. I've had quite enough of pocket universes.

Eighth Doctor: And surprises. I've had quite enough of those recently.

Third Doctor: We have the gears, cogs and container. Now we need one more piece before we track down the power supply.

River Song: Power supply? You mean the TARDIS couldn't power it?

Third Doctor: To make this work we're going to need a massive paradox of unimaginable proportions. But before that, we need something to focus the temporal energy, to punch through to the Brigadier's timeline. A lens made out of sentient material.

River Song: A sentient lens? That doesn't sound easy to track down. Have any ideas?

Eleventh Doctor: In fact I do...

<The TARDIS materializes on the streets of London.>

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