(→Perk 2) |
(→Perk 3) Tag: rte-source |
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+ | [[File:Perks.png|center]] |
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− | {{spoiler}} |
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⚫ | |||
− | <div class="mw-collapsible mw-collapsed" data-expandtext="Spoilers" data-collapsetext="Exterminate Spoilers"> |
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⚫ | |||
− | To unlock perks, |
+ | To unlock perks, the player needs to earn stars by obtaining as well as ranking up allies (one star per rank per character). The stars are not spent in the process. |
+ | |||
+ | One perk per category can be activated at any time. For instance, in perk 1 there are six categories, so you can have one perk in basic attribute 1, one perk in color enhance 1 and so on at the same time. See [[Perks Choices|perks choices]] for more information about some perks. |
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==Perk 1== |
==Perk 1== |
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{| border="1" class="wikitable" |
{| border="1" class="wikitable" |
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!Category |
!Category |
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+ | !Description |
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− | !Effects |
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!Stars to unlock |
!Stars to unlock |
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+ | !<span style="font-weight:bold;">Remarks</span> |
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|- style="text-align:center;" |
|- style="text-align:center;" |
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− | | colspan="1" rowspan="3"|Basic Attribute |
+ | | colspan="1" rowspan="3"|Basic Attribute 1 |
+ | | style="text-align: left;"|[[File:Increase ATK Perk.jpg|30px]]ATK +5% |
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− | |ATK +5% |
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− | | colspan="1" rowspan="3"| |
+ | | colspan="1" rowspan="3"| |
+ | 2 stars |
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+ | |||
+ | (Start of the game) |
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+ | | colspan="1" rowspan="1"|Can accumulate with Basic Attribute 2 but does not accumulate with other damage boost perks. It increase damage as a multiplier |
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|- |
|- |
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+ | |[[File:Increase HP Perk.jpg|30px]]HP +5% |
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⚫ | |||
+ | | colspan="1" rowspan="2" style="text-align:center;"|Can accumulate with Basic Attribute 2 |
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|- |
|- |
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+ | |[[File:Increase Heal Perk.jpg|30px]]Heal +5% |
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⚫ | |||
|- style="text-align:center;" |
|- style="text-align:center;" |
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− | | colspan="1" rowspan="5"|Color Enhance |
+ | | colspan="1" rowspan="5"|Color Enhance 1 |
+ | | style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Red damage +5% |
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− | |Red damage +5% |
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| colspan="1" rowspan="5"|6 stars |
| colspan="1" rowspan="5"|6 stars |
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+ | | colspan="1" rowspan="5"|Accumulate with other damage boost perks |
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|- |
|- |
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− | | |
+ | |[[File:Increase Blue Damage Perk.jpg|30px]]Blue damage +5% |
|- |
|- |
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− | | |
+ | |[[File:Increase Yellow Damage Perk.jpg|30px]]Yellow damage +5% |
|- |
|- |
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− | | |
+ | |[[File:Increase Green Damage Perk.jpg|30px]]Green damage +5% |
|- |
|- |
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− | | |
+ | |[[File:Increase Black Damage Perk.jpg|30px]]Black damage +5% |
|- style="text-align:center;" |
|- style="text-align:center;" |
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| colspan="1" rowspan="5"|Color Resistance |
| colspan="1" rowspan="5"|Color Resistance |
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− | |Red enemy damage -10% |
+ | | style="text-align: left;"|[[File:Color Resistance Perk Red.jpg|30px]]Red enemy damage -10% |
| colspan="1" rowspan="5"|10 stars |
| colspan="1" rowspan="5"|10 stars |
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⚫ | |||
|- |
|- |
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− | |Blue enemy damage -10% |
+ | |[[File:Color Resistance Perk Blue.jpg|30px]]Blue enemy damage -10% |
|- |
|- |
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− | |Yellow enemy damage -10% |
+ | |[[File:Color Resistance Perk Yellow.jpg|30px]]Yellow enemy damage -10% |
|- |
|- |
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− | |Green enemy damage -10% |
+ | |[[File:Color Resistance Perk Green.jpg|30px]]Green enemy damage -10% |
|- |
|- |
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− | |Black enemy damage -10% |
+ | |[[File:Color Resistance Perk Black.jpg|30px]]Black enemy damage -10% |
⚫ | |||
⚫ | |||
+ | | style="text-align: left;"|[[File:Increase ATK Perk.jpg|30px]]ATK +5% |
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+ | | colspan="1" rowspan="3"|14 stars |
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+ | | colspan="1" rowspan="1"|Can accumulate with Basic Attribute 1 but does not accumulate with other damage boost perks. It increase damage as a multiplier |
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+ | |- |
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+ | |[[File:Increase HP Perk.jpg|30px]]HP +5% |
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+ | | colspan="1" rowspan="2" style="text-align:center;"|Can accumulate with Basic Attribute 1 |
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+ | |- |
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+ | |[[File:Increase Heal Perk.jpg|30px]]Heal +5% |
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⚫ | |||
+ | | colspan="1" rowspan="5"|Color Enhance 2 |
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+ | | style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Red damage +5% |
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+ | | colspan="1" rowspan="5"|18 stars |
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+ | | colspan="1" rowspan="5"|Accumulate with other damage boost perks |
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+ | |- |
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+ | |[[File:Increase Blue Damage Perk.jpg|30px]]Blue damage +5% |
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+ | |- |
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+ | |[[File:Increase Yellow Damage Perk.jpg|30px]]Yellow damage +5% |
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+ | |- |
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+ | |[[File:Increase Green Damage Perk.jpg|30px]]Green damage +5% |
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+ | |- |
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+ | |[[File:Increase Black Damage Perk.jpg|30px]]Black damage +5% |
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+ | |- |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|Technical Enhance |
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+ | |[[File:Technical T Perk.jpg|30px]]T shape increases damage by 5% |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|40 stars |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|Accumulate with other damage boost perks |
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+ | |- |
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+ | |[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by 5% |
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+ | |- |
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+ | |[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by 5% |
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+ | |- |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|Technical Cure |
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+ | |[[File:Technical T Heal Perk.jpg|30px]]T shape heal team HP by 10% |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|60 stars |
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+ | | colspan="1" rowspan="3" style="text-align: center;"| |
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+ | |- |
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+ | |[[File:Technical Cross Heal Perk.jpg|30px]]Cross shape heal team HP by 5% |
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+ | |- |
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+ | |[[File:Technical Horizontal Heal Perk.jpg|30px]]Horizontal shape heal team HP by 5% |
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|} |
|} |
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==Perk 2== |
==Perk 2== |
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− | In addition to the |
+ | In addition to the star requirement, perks from perk 2 can only be unlocked after completing [[Chapter 1]]. |
Perk 2 contain the following categories of perk: |
Perk 2 contain the following categories of perk: |
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!Effects |
!Effects |
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!Stars to unlock |
!Stars to unlock |
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+ | !<span style="font-weight:bold;">Remarks</span> |
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|- style="text-align:center;" |
|- style="text-align:center;" |
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| colspan="1" rowspan="4"|Debuff Resistance |
| colspan="1" rowspan="4"|Debuff Resistance |
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− | |Resist poison damage 5% |
+ | | style="text-align: left;"|[[File:Resist_Poison_Perk.jpg|30px]]Resist poison damage 5% |
| colspan="1" rowspan="4"|12 stars |
| colspan="1" rowspan="4"|12 stars |
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+ | | colspan="1" rowspan="4"|Can accumulate with Extra Debuff Resistance |
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|- |
|- |
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− | | |
+ | |[[File:Resist_Bomb_Perk.jpg|30px]]Resist bomb damage 20% |
|- |
|- |
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− | | |
+ | |[[File:Resist_Stun_Perk.jpg|30px]]Resist stun 2 turns |
|- |
|- |
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− | | |
+ | |[[File:Resist_Lock_Perk.jpg|30px]]Resist lock 1 turn |
|- style="text-align:center;" |
|- style="text-align:center;" |
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| colspan="1" rowspan="5"|Weakness Enhance |
| colspan="1" rowspan="5"|Weakness Enhance |
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− | |Red to green +50% damage<br />Red to blue -25% damage |
+ | | style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Red to green +50% damage<br />Red to blue -25% damage |
| colspan="1" rowspan="5"|20 stars |
| colspan="1" rowspan="5"|20 stars |
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+ | | colspan="1" rowspan="5"| |
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+ | Color strong aginst enemies |
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+ | |||
+ | 200% ---> 250% |
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+ | |||
+ | Color weak aginst enemies |
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+ | |||
+ | 50% ---> 25% |
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+ | |||
+ | Yellow against non-black enemies |
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+ | |||
+ | & |
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+ | |||
+ | Black against non-yellow enemies |
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+ | |||
+ | 100% ---> 90% |
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|- |
|- |
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− | | |
+ | |[[File:Increase Blue Damage Perk.jpg|30px]]Blue to red +50% damage<br />Blue to green -25% damage |
|- |
|- |
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− | | |
+ | |[[File:Increase Green Damage Perk.jpg|30px]]Green to blue +50% damage<br />Green to red -25% damage |
|- |
|- |
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− | | |
+ | |[[File:Increase Yellow Damage Perk.jpg|30px]]Yellow to black +50% damage<br />Yellow to other -10% damage |
|- |
|- |
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− | | |
+ | |[[File:Increase Black Damage Perk.jpg|30px]]Black to yellow +50% damage<br />Black to other -10% damage |
|- style="text-align:center;" |
|- style="text-align:center;" |
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| colspan="1" rowspan="4"|Doctor Enhance |
| colspan="1" rowspan="4"|Doctor Enhance |
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− | |Doctor's skill cooldown -30% |
+ | | style="text-align: left;"|[[File:Doctor_cooldown_perk.jpg|30px]]Doctor's skill cooldown -30% |
| colspan="1" rowspan="4"|30 stars |
| colspan="1" rowspan="4"|30 stars |
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+ | | colspan="1" rowspan="1"| Reduces combo required by 30% |
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+ | |- |
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⚫ | |||
+ | | colspan="1" rowspan="3"| |
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+ | |- |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |- style="text-align:center;" |
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+ | | colspan="1" rowspan="5"|Drop Rate Enhance |
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+ | | style="text-align: left;"|[[File:Drop Rate Red.jpg|30px]]Red gem drop + 5%, decrease 1 second for moving gem. |
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+ | | colspan="1" rowspan="5"|70 stars |
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+ | | colspan="1" rowspan="5"|Can make gems drop in levels with color limitations, e.g. ''Red gem drop +5%'' in a "[[No Red Gems: Escape / At another time, another place…|No Red Gems]]" level makes red gems drop |
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+ | |- |
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+ | |[[File:Drop Rate Blue.jpg|30px]]Blue gem drop + 5%, decrease 1 second for moving gem. |
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+ | |- |
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+ | |[[File:Drop Rate Yellow.jpg|30px]]Yellow gem drop + 5%, decrease 1 second for moving gem. |
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+ | |- |
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+ | |[[File:Drop Rate Green.jpg|30px]]Green gem drop + 5%, decrease 1 second for moving gem. |
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+ | |- |
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+ | |[[File:Drop Rate Black.jpg|30px]]Black gem drop + 5%, decrease 1 second for moving gem. |
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+ | |- |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|Technical Enhance |
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+ | |[[File:Technical T Perk.jpg|30px]]T shape increases damage by 5% |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|180 stars |
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+ | | colspan="1" rowspan="3" style="text-align: center;"|Accumulate with other damage boost perks |
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+ | |- |
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+ | |[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by 5% |
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+ | |- |
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+ | |[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by 5% |
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+ | |- style="text-align:center;" |
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+ | | colspan="1" rowspan="4"|Extra Debuff Resistance |
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+ | | style="text-align: left;"|[[File:Resist_Poison_Perk.jpg|30px]]Resist poison damage 5% |
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+ | | colspan="1" rowspan="4"|250 stars |
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+ | | colspan="1" rowspan="4"|Can accumulate with Debuff Resistance |
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|- |
|- |
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+ | |[[File:Resist_Bomb_Perk.jpg|30px]]Resist bomb damage 20% |
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⚫ | |||
|- |
|- |
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+ | |[[File:Resist_Stun_Perk.jpg|30px]]Resist stun 2 turns |
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⚫ | |||
|- |
|- |
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+ | |[[File:Resist_Lock_Perk.jpg|30px]]Resist lock 1 turn |
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⚫ | |||
|} |
|} |
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==Perk 3== |
==Perk 3== |
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− | In addition to the |
+ | In addition to the star requirement, perks from perk 3 can only be unlocked after completing [[Chapter 2]]. |
Perk 3 contain the following categories of perk: |
Perk 3 contain the following categories of perk: |
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!Effects |
!Effects |
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!Stars to unlock |
!Stars to unlock |
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+ | !Remarks |
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|- style="text-align:center;" |
|- style="text-align:center;" |
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| colspan="1" rowspan="3"|Death Resist |
| colspan="1" rowspan="3"|Death Resist |
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− | |If HP is under 40%, heal 10% HP |
+ | | style="text-align: left;"|[[File:Death Resist HP Perk.jpg|30px]]If HP is under 40%, heal 10% HP |
| colspan="1" rowspan="3"|50 stars |
| colspan="1" rowspan="3"|50 stars |
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+ | | colspan="1" rowspan="3"| |
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|- |
|- |
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− | | |
+ | |[[File:Death Resist Increase Damage Perk.jpg|30px]]If HP is under 40%, damage is increased by 10% |
|- |
|- |
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− | | |
+ | |[[File:Death Resist Reduce Enemy Damage Perk.jpg|30px]]If HP is under 40%, Reduce damage taken by 10% |
|- style="text-align:center;" |
|- style="text-align:center;" |
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| colspan="1" rowspan="5"|Wave Enhance |
| colspan="1" rowspan="5"|Wave Enhance |
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− | |Increase red gem damage 10% when a wave start |
+ | | style="text-align: left;"|[[File:Wave Enhance Perk Red.jpg|30px]]Increase red gem damage 10% when a wave start |
| colspan="1" rowspan="5"|75 stars |
| colspan="1" rowspan="5"|75 stars |
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+ | | colspan="1" rowspan="5"|Behave in the same way as [[Boost power]] |
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|- |
|- |
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− | | |
+ | |[[File:Wave Enhance Perk Blue.jpg|30px]]Increase blue gem damage 10% when a wave start |
|- |
|- |
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− | | |
+ | |[[File:Wave Enhance Perk Yellow.jpg|30px]]Increase yellow gem damage 10% when a wave start |
|- |
|- |
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− | | |
+ | |[[File:Wave Enhance Perk Green.jpg|30px]]Increase green gem damage 10% when a wave start |
|- |
|- |
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− | | |
+ | |[[File:Wave Enhance Perk Black.jpg|30px]]Increase black gem damage 10% when a wave start |
|- style="text-align:center;" |
|- style="text-align:center;" |
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| colspan="1" rowspan="5"|Color Knowledge |
| colspan="1" rowspan="5"|Color Knowledge |
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− | |Ignore red enemy's defence by 25% |
+ | | style="text-align: left;"|[[File:Color Knowledge Red.jpg|30px]]Ignore red enemy's defence by 25% |
| colspan="1" rowspan="5"|100 stars |
| colspan="1" rowspan="5"|100 stars |
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+ | | colspan="1" rowspan="5"|See [[Combat_mechanics#Damage_formula|Damage formula ]] for details |
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|- |
|- |
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− | | |
+ | |[[File:Color Knowledge Blue.jpg|30px]]Ignore blue enemy's defence by 25% |
|- |
|- |
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− | | |
+ | |[[File:Color Knowledge Yellow.jpg|30px]]Ignore yellow enemy's defence by 25% |
|- |
|- |
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− | | |
+ | |[[File:Color Knowledge Green.jpg|30px]]Ignore green enemy's defence by 25% |
|- |
|- |
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− | | |
+ | |[[File:Color Knowledge Black.jpg|30px]]Ignore black enemy's defence by 25% |
+ | |- style="text-align:center;" |
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+ | | colspan="1" rowspan="5"|Number Enhance |
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+ | | style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Match 10 red gems, red damage +10% |
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+ | | colspan="1" rowspan="5"|300 stars |
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+ | | colspan="1" rowspan="5"|Accumulate with other damage boost perks |
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+ | |- |
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+ | |[[File:Increase Blue Damage Perk.jpg|30px]]Match 10 blue gems, blue damage +10% |
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+ | |- |
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+ | |[[File:Increase Yellow Damage Perk.jpg|30px]]Match 10 yellow gems, yellow damage +10% |
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+ | |- |
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+ | |[[File:Increase Green Damage Perk.jpg|30px]]Match 10 green gems, green damage +10% |
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+ | |- |
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+ | |[[File:Increase Black Damage Perk.jpg|30px]]Match 10 black gems, black damage +10% |
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+ | |- style="text-align:center;" |
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+ | | colspan="1" rowspan="3"|Death Resist 2 |
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+ | | style="text-align: left;"|[[File:Death Resist HP Perk.jpg|30px]]Anytime HP under 10%, heal 25% HP for team |
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+ | | colspan="1" rowspan="3"|320 stars |
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+ | | colspan="1" rowspan="3"| |
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+ | |- |
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+ | |[[File:Death Resist Increase Damage Perk.jpg|30px]]Anytime HP under 10%, increase DMG 33% for team. |
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+ | |- |
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+ | |[[File:Death Resist Reduce Enemy Damage Perk.jpg|30px]]Anytime HP under 10%, reduce DMG from enemy 40% for team. |
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+ | |- |
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+ | | colspan="1" rowspan="2" style="text-align: center;"| |
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+ | Leech / Stalwart |
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+ | |[[File:Leech.jpg|30px]]Decrease team health by 13% each turn, but boosts all primary and secondary damage by 5% |
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+ | | colspan="1" rowspan="2" style="text-align: center;"|500 stars |
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+ | | colspan="1" rowspan="2"| |
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+ | |- |
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+ | |[[File:Stalwart.jpg|30px]]Increase team health by 8% each turn, but decrease all primary and secondary damage by 13% |
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|} |
|} |
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− | == |
+ | ==S-Perk== |
− | Perk |
+ | S-Perk are different from the other perks, S-Perk are unlocked through the use of [[time crystals]]. S-Perk are purchased on a per category basis, not per effect. |
− | + | S-Perk contain the following categories of perk: |
|
{| border="1" class="wikitable" |
{| border="1" class="wikitable" |
||
!Category |
!Category |
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!Effects |
!Effects |
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+ | !Crystals to purchase |
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− | !Price in crystals |
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+ | !Remarks |
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|- style="text-align:center;" |
|- style="text-align:center;" |
||
|Resist Damage |
|Resist Damage |
||
− | |All enemies damage -10% |
+ | | style="text-align: left;"|[[File:Resist Damage S Perk.jpg|30px]]All enemies damage -10% |
|4 time crystals |
|4 time crystals |
||
+ | |Can accumulate with Color Resistance perk |
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|- style="text-align:center;" |
|- style="text-align:center;" |
||
|Increase damage |
|Increase damage |
||
− | |All color damage +10% |
+ | | style="text-align: left;"|[[File:Increase Damage S Perk.jpg|30px]]All color damage +10% |
|4 time crystals |
|4 time crystals |
||
+ | |Accumulate with other damage boost perks |
||
|- style="text-align:center;" |
|- style="text-align:center;" |
||
|Move Time Increase |
|Move Time Increase |
||
− | |Increase 1 second for moving gem |
+ | | style="text-align: left;"|[[File:Move Time.jpg|30px]]Increase 1 second for moving gem |
|4 time crystals |
|4 time crystals |
||
+ | | |
||
|-style="text-align:center;" |
|-style="text-align:center;" |
||
− | | colspan="1" rowspan="3"|Technical Enhance |
+ | | colspan="1" rowspan="3"|Technical Enhance 1 |
+ | | style="text-align: left;"|[[File:Technical T Perk.jpg|30px]]T shape increases damage by 5% |
||
− | |Arrange 5 gems as T shape to increase 50% damage |
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+ | | colspan="1" rowspan="3"|2 time crystals |
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+ | | colspan="1" rowspan="9"|Accumulate with other damage boost perks |
||
+ | |-style="text-align:center;" |
||
+ | | style="text-align: left;"|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by 5% |
||
+ | |-style="text-align:center;" |
||
+ | | style="text-align: left;"|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by 5% |
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+ | |-style="text-align:center;" |
||
+ | | colspan="1" rowspan="3"|Technical Enhance 2 |
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+ | | style="text-align: left;"|[[File:Technical T Perk.jpg|30px]]T shape increases damage by an additional 10% |
||
+ | | colspan="1" rowspan="3"|4 time crystals |
||
+ | |-style="text-align:center;" |
||
+ | | style="text-align: left;"|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by an additional 10% |
||
+ | |-style="text-align:center;" |
||
+ | | style="text-align: left;"|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by an additional 10% |
||
+ | |-style="text-align:center;" |
||
+ | | colspan="1" rowspan="3"|Technical Enhance 3 |
||
+ | | style="text-align: left;"|[[File:Technical T Perk.jpg|30px]]T shape increases damage by an additional 15% |
||
| colspan="1" rowspan="3"|6 time crystals |
| colspan="1" rowspan="3"|6 time crystals |
||
|-style="text-align:center;" |
|-style="text-align:center;" |
||
+ | | style="text-align: left;"|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by an additional 15% |
||
− | |Arrange 5 gems as cross shape to increase 50% damage |
||
|-style="text-align:center;" |
|-style="text-align:center;" |
||
+ | | style="text-align: left;"|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by an additional 15% |
||
− | |Arrange 6 gems as same horizontal shape to increase 60% damage |
||
|-style="text-align:center;" |
|-style="text-align:center;" |
||
− | | colspan="1" rowspan=" |
+ | | colspan="1" rowspan="3"|Heal Enhance |
− | |Auto Heal 5% Max HP after at least 1 match |
+ | | style="text-align: left;"|[[File:Heal Enhance Auto Perk.jpg|30px]]Auto Heal 5% Max HP after at least 1 match |
− | | colspan="1" rowspan=" |
+ | | colspan="1" rowspan="3"|6 time crystals |
+ | | colspan="1" rowspan="3"| |
||
|-style="text-align:center;" |
|-style="text-align:center;" |
||
− | |Heal 10% Max HP when allies use skill |
+ | | style="text-align: left;"|[[File:Heal Enhance Skill Perk.jpg|30px]]Heal 10% Max HP when allies use skill |
|-style="text-align:center;" |
|-style="text-align:center;" |
||
+ | | style="text-align: left;"|[[File:Heal Enhance Hit Perk.jpg|30px]]Every hit on enemies will heal 50 hp |
||
⚫ | |||
⚫ | |||
⚫ | |||
|-style="text-align:center;" |
|-style="text-align:center;" |
||
+ | | colspan="1" rowspan="4"|Combo Master |
||
− | |Damage +100% when reach 5 combo |
||
+ | | style="text-align: left;"|[[File:3 combo perk.jpg|30px]]Damage +15% when reach 3 combo |
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+ | | colspan="1" rowspan="4"|8 time crystals |
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+ | | colspan="1" rowspan="4"|Accumulate with other damage boost perks |
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|-style="text-align:center;" |
|-style="text-align:center;" |
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− | |Damage + |
+ | | style="text-align: left;"|[[File:5 combo perk.jpg|30px]]Damage +30% when reach 5 combo |
+ | |-style="text-align:center;" |
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+ | | style="text-align: left;"|[[File:7 combo perk.jpg|30px]]Damage +50% when reach 7 combo |
||
+ | |- |
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|} |
|} |
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− | </div> |
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Latest revision as of 15:20, 19 March 2015
Perks are a game mechanic introduced in version 2. Perks are passive benefits conferred to the player's team during the game, such as bonus damage or damage resistance.
To unlock perks, the player needs to earn stars by obtaining as well as ranking up allies (one star per rank per character). The stars are not spent in the process.
One perk per category can be activated at any time. For instance, in perk 1 there are six categories, so you can have one perk in basic attribute 1, one perk in color enhance 1 and so on at the same time. See perks choices for more information about some perks.
Perk 1
Type 1 Perks can be unlocked by any player.
Perk 1 contain the following categories of perk:
Perk 2
In addition to the star requirement, perks from perk 2 can only be unlocked after completing Chapter 1.
Perk 2 contain the following categories of perk:
Category | Effects | Stars to unlock | Remarks |
---|---|---|---|
Debuff Resistance | Resist poison damage 5% | 12 stars | Can accumulate with Extra Debuff Resistance |
Resist bomb damage 20% | |||
Resist stun 2 turns | |||
Resist lock 1 turn | |||
Weakness Enhance | Red to green +50% damage Red to blue -25% damage |
20 stars |
Color strong aginst enemies 200% ---> 250% Color weak aginst enemies 50% ---> 25% Yellow against non-black enemies & Black against non-yellow enemies 100% ---> 90% |
Blue to red +50% damage Blue to green -25% damage | |||
Green to blue +50% damage Green to red -25% damage | |||
Yellow to black +50% damage Yellow to other -10% damage | |||
Black to yellow +50% damage Black to other -10% damage | |||
Doctor Enhance | Doctor's skill cooldown -30% | 30 stars | Reduces combo required by 30% |
Doctor's skill gets 2 extra charges after at least 1 match | |||
Doctor's skill gets 5 charges after killing an enemy | |||
Doctor's skill gets 3 charges after taking damage | |||
Drop Rate Enhance | Red gem drop + 5%, decrease 1 second for moving gem. | 70 stars | Can make gems drop in levels with color limitations, e.g. Red gem drop +5% in a "No Red Gems" level makes red gems drop |
Blue gem drop + 5%, decrease 1 second for moving gem. | |||
Yellow gem drop + 5%, decrease 1 second for moving gem. | |||
Green gem drop + 5%, decrease 1 second for moving gem. | |||
Black gem drop + 5%, decrease 1 second for moving gem. | |||
Technical Enhance | T shape increases damage by 5% | 180 stars | Accumulate with other damage boost perks |
Cross shape increases damage by 5% | |||
Horizontal shape increases damage by 5% | |||
Extra Debuff Resistance | Resist poison damage 5% | 250 stars | Can accumulate with Debuff Resistance |
Resist bomb damage 20% | |||
Resist stun 2 turns | |||
Resist lock 1 turn |
Perk 3
In addition to the star requirement, perks from perk 3 can only be unlocked after completing Chapter 2.
Perk 3 contain the following categories of perk:
Category | Effects | Stars to unlock | Remarks |
---|---|---|---|
Death Resist | If HP is under 40%, heal 10% HP | 50 stars | |
If HP is under 40%, damage is increased by 10% | |||
If HP is under 40%, Reduce damage taken by 10% | |||
Wave Enhance | Increase red gem damage 10% when a wave start | 75 stars | Behave in the same way as Boost power |
Increase blue gem damage 10% when a wave start | |||
Increase yellow gem damage 10% when a wave start | |||
Increase green gem damage 10% when a wave start | |||
Increase black gem damage 10% when a wave start | |||
Color Knowledge | Ignore red enemy's defence by 25% | 100 stars | See Damage formula for details |
Ignore blue enemy's defence by 25% | |||
Ignore yellow enemy's defence by 25% | |||
Ignore green enemy's defence by 25% | |||
Ignore black enemy's defence by 25% | |||
Number Enhance | Match 10 red gems, red damage +10% | 300 stars | Accumulate with other damage boost perks |
Match 10 blue gems, blue damage +10% | |||
Match 10 yellow gems, yellow damage +10% | |||
Match 10 green gems, green damage +10% | |||
Match 10 black gems, black damage +10% | |||
Death Resist 2 | Anytime HP under 10%, heal 25% HP for team | 320 stars | |
Anytime HP under 10%, increase DMG 33% for team. | |||
Anytime HP under 10%, reduce DMG from enemy 40% for team. | |||
Leech / Stalwart |
Decrease team health by 13% each turn, but boosts all primary and secondary damage by 5% | 500 stars | |
Increase team health by 8% each turn, but decrease all primary and secondary damage by 13% |
S-Perk
S-Perk are different from the other perks, S-Perk are unlocked through the use of time crystals. S-Perk are purchased on a per category basis, not per effect.
S-Perk contain the following categories of perk: