DWLegacy Wiki
Tag: rte-source
 
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[[File:Perks.png|center]]
{{spoiler}}
 
   
 
'''Perks''' are a game mechanic introduced in version 2. Perks are passive benefits conferred to the player's team during the game, such as bonus damage or damage resistance.
<div class="mw-collapsible mw-collapsed" data-expandtext="Spoilers" data-collapsetext="Exterminate Spoilers">
 
With the release of [[season 5]], a new gameplay mechanic known as perks is coming to the game. Perks are passive benefits to the team during the game, benefits such as bonus damage or damage resistance.
 
   
To unlock perks, you need to earn stars, stars are earned by obtaining as well as ranking up allies. Note: the stars are not spent in the process.
+
To unlock perks, the player needs to earn stars by obtaining as well as ranking up allies (one star per rank per character). The stars are not spent in the process.
   
1 perk per category can be activated at any time, for instance in perk 1 there are 3 categories, you can have 1 perk in basic attribute, 1 perk color enchance and 1 perk in color resistance activated at the same time.
+
One perk per category can be activated at any time. For instance, in perk 1 there are six categories, so you can have one perk in basic attribute 1, one perk in color enhance 1 and so on at the same time. See [[Perks Choices|perks choices]] for more information about some perks.
   
 
==Perk 1==
 
==Perk 1==
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{| border="1" class="wikitable"
 
{| border="1" class="wikitable"
 
!Category
 
!Category
  +
!Description
!Effects
 
 
!Stars to unlock
 
!Stars to unlock
  +
!<span style="font-weight:bold;">Remarks</span>
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="3"|Basic Attribute 1
 
| colspan="1" rowspan="3"|Basic Attribute 1
| style="text-align: left;"|[[File:Atk_perk.png|30px]]ATK +5%
+
| style="text-align: left;"|[[File:Increase ATK Perk.jpg|30px]]ATK +5%
| colspan="1" rowspan="3"|2 stars
+
| colspan="1" rowspan="3"|
  +
2 stars
  +
  +
(Start of the game)
  +
| colspan="1" rowspan="1"|Can accumulate with Basic Attribute 2 but does not accumulate with other damage boost perks. It increase damage as a multiplier
 
|-
 
|-
|[[File:HP_perk_equipped.png|30px]]HP +5%
+
|[[File:Increase HP Perk.jpg|30px]]HP +5%
  +
| colspan="1" rowspan="2" style="text-align:center;"|Can accumulate with Basic Attribute 2
 
|-
 
|-
|[[File:Heal_perk.png|30px]]Heal +5%
+
|[[File:Increase Heal Perk.jpg|30px]]Heal +5%
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="5"|Color Enhance 1
 
| colspan="1" rowspan="5"|Color Enhance 1
| style="text-align: left;"|[[File:Red_enchance.png|30px]]Red damage +5%
+
| style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Red damage +5%
 
| colspan="1" rowspan="5"|6 stars
 
| colspan="1" rowspan="5"|6 stars
  +
| colspan="1" rowspan="5"|Accumulate with other damage boost perks 
 
|-
 
|-
|[[File:Blue_enchance.png|30px]]Blue damage +5%
+
|[[File:Increase Blue Damage Perk.jpg|30px]]Blue damage +5%
 
|-
 
|-
|[[File:Yellow_enchance.png|30px]]Yellow damage +5%
+
|[[File:Increase Yellow Damage Perk.jpg|30px]]Yellow damage +5%
 
|-
 
|-
|[[File:Green_enchance.png|30px]]Green damage +5%
+
|[[File:Increase Green Damage Perk.jpg|30px]]Green damage +5%
 
|-
 
|-
|[[File:Black_enchance_equipped.png|30px]]Black damage +5%
+
|[[File:Increase Black Damage Perk.jpg|30px]]Black damage +5%
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="5"|Color Resistance
 
| colspan="1" rowspan="5"|Color Resistance
| style="text-align: left;"|Red enemy damage -10%
+
| style="text-align: left;"|[[File:Color Resistance Perk Red.jpg|30px]]Red enemy damage -10%
 
| colspan="1" rowspan="5"|10 stars
 
| colspan="1" rowspan="5"|10 stars
  +
| colspan="1" rowspan="5"|Can accumulate with Resist Damage perk
 
|-
 
|-
|Blue enemy damage -10%
+
|[[File:Color Resistance Perk Blue.jpg|30px]]Blue enemy damage -10%
 
|-
 
|-
|Yellow enemy damage -10%
+
|[[File:Color Resistance Perk Yellow.jpg|30px]]Yellow enemy damage -10%
 
|-
 
|-
|Green enemy damage -10%
+
|[[File:Color Resistance Perk Green.jpg|30px]]Green enemy damage -10%
 
|-
 
|-
|Black enemy damage -10%
+
|[[File:Color Resistance Perk Black.jpg|30px]]Black enemy damage -10%
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="3"|Basic Attribute 2
 
| colspan="1" rowspan="3"|Basic Attribute 2
| style="text-align: left;"|[[File:Atk_perk.png|30px]]ATK +5%
+
| style="text-align: left;"|[[File:Increase ATK Perk.jpg|30px]]ATK +5%
| colspan="1" rowspan="3"|?? stars
+
| colspan="1" rowspan="3"|14 stars
  +
| colspan="1" rowspan="1"|Can accumulate with Basic Attribute 1 but does not accumulate with other damage boost perks. It increase damage as a multiplier
 
|-
 
|-
|[[File:HP_perk_equipped.png|30px]]HP +5%
+
|[[File:Increase HP Perk.jpg|30px]]HP +5%
  +
| colspan="1" rowspan="2" style="text-align:center;"|Can accumulate with Basic Attribute 1
 
|-
 
|-
|[[File:Heal_perk.png|30px]]Heal +5%
+
|[[File:Increase Heal Perk.jpg|30px]]Heal +5%
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="5"|Color Enhance 2
 
| colspan="1" rowspan="5"|Color Enhance 2
| style="text-align: left;"|[[File:Red_enchance.png|30px]]Red damage +5%
+
| style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Red damage +5%
| colspan="1" rowspan="5"|?? stars
+
| colspan="1" rowspan="5"|18 stars
  +
| colspan="1" rowspan="5"|Accumulate with other damage boost perks 
 
|-
 
|-
|[[File:Blue_enchance.png|30px]]Blue damage +5%
+
|[[File:Increase Blue Damage Perk.jpg|30px]]Blue damage +5%
 
|-
 
|-
|[[File:Yellow_enchance.png|30px]]Yellow damage +5%
+
|[[File:Increase Yellow Damage Perk.jpg|30px]]Yellow damage +5%
 
|-
 
|-
|[[File:Green_enchance.png|30px]]Green damage +5%
+
|[[File:Increase Green Damage Perk.jpg|30px]]Green damage +5%
 
|-
 
|-
|[[File:Black_enchance_equipped.png|30px]]Black damage +5%
+
|[[File:Increase Black Damage Perk.jpg|30px]]Black damage +5%
  +
|-
  +
| colspan="1" rowspan="3" style="text-align: center;"|Technical Enhance
  +
|[[File:Technical T Perk.jpg|30px]]T shape increases damage by 5%
  +
| colspan="1" rowspan="3" style="text-align: center;"|40 stars
  +
| colspan="1" rowspan="3" style="text-align: center;"|Accumulate with other damage boost perks 
  +
|-
  +
|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by 5%
  +
|-
  +
|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by 5%
  +
|-
  +
| colspan="1" rowspan="3" style="text-align: center;"|Technical Cure
  +
|[[File:Technical T Heal Perk.jpg|30px]]T shape heal team HP by 10%
  +
| colspan="1" rowspan="3" style="text-align: center;"|60 stars
  +
| colspan="1" rowspan="3" style="text-align: center;"|
  +
|-
  +
|[[File:Technical Cross Heal Perk.jpg|30px]]Cross shape heal team HP by 5%
  +
|-
  +
|[[File:Technical Horizontal Heal Perk.jpg|30px]]Horizontal shape heal team HP by 5%
 
|}
 
|}
   
 
==Perk 2==
 
==Perk 2==
In addition to the number of star requirment, perks from perk 2 can only be unlocked after completeing season 7.
+
In addition to the star requirement, perks from perk 2 can only be unlocked after completing [[Chapter 1]].
   
 
Perk 2 contain the following categories of perk:
 
Perk 2 contain the following categories of perk:
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!Effects
 
!Effects
 
!Stars to unlock
 
!Stars to unlock
  +
!<span style="font-weight:bold;">Remarks</span>
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="4"|Debuff Resistance
 
| colspan="1" rowspan="4"|Debuff Resistance
| style="text-align: left;"|[[File:Resist_poison_perk.png|30px]]Resist poison damage 5%
+
| style="text-align: left;"|[[File:Resist_Poison_Perk.jpg|30px]]Resist poison damage 5%
 
| colspan="1" rowspan="4"|12 stars
 
| colspan="1" rowspan="4"|12 stars
  +
| colspan="1" rowspan="4"|Can accumulate with Extra Debuff Resistance
 
|-
 
|-
|[[File:Resist_bomb_perk.png|30px]]Resist bomb damage 20%
+
|[[File:Resist_Bomb_Perk.jpg|30px]]Resist bomb damage 20%
 
|-
 
|-
|[[File:Resist_stun_perk_equipped.png|30px]]Resist stun 2 turns
+
|[[File:Resist_Stun_Perk.jpg|30px]]Resist stun 2 turns
 
|-
 
|-
|[[File:Resist_lock_perk.png|30px]]Resist lock 1 turn
+
|[[File:Resist_Lock_Perk.jpg|30px]]Resist lock 1 turn
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="5"|Weakness Enhance
 
| colspan="1" rowspan="5"|Weakness Enhance
| style="text-align: left;"|Red to green +50% damage<br />Red to blue -25% damage
+
| style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Red to green +50% damage<br />Red to blue -25% damage
 
| colspan="1" rowspan="5"|20 stars
 
| colspan="1" rowspan="5"|20 stars
  +
| colspan="1" rowspan="5"|
  +
Color strong aginst enemies
  +
  +
200% ---> 250%
  +
  +
Color weak aginst enemies
  +
  +
50% ---> 25%
  +
  +
Yellow against non-black enemies
  +
  +
&
  +
  +
Black against non-yellow enemies
  +
  +
100% ---> 90%
 
|-
 
|-
|Blue to red +50% damage<br />Blue to green -25% damage
+
|[[File:Increase Blue Damage Perk.jpg|30px]]Blue to red +50% damage<br />Blue to green -25% damage
 
|-
 
|-
|Green to blue +50% damage<br />Green to red -25% damage
+
|[[File:Increase Green Damage Perk.jpg|30px]]Green to blue +50% damage<br />Green to red -25% damage
 
|-
 
|-
|Yellow to black +50% damage<br />Yellow to other -10% damage
+
|[[File:Increase Yellow Damage Perk.jpg|30px]]Yellow to black +50% damage<br />Yellow to other -10% damage
 
|-
 
|-
|Black to yellow +50% damage<br />Black to other -10% damage
+
|[[File:Increase Black Damage Perk.jpg|30px]]Black to yellow +50% damage<br />Black to other -10% damage
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="4"|Doctor Enhance
 
| colspan="1" rowspan="4"|Doctor Enhance
| style="text-align: left;"|[[File:Doctor_cooldown_perk_equipped.png|30px]]Doctor's skill cooldown -30%
+
| style="text-align: left;"|[[File:Doctor_cooldown_perk.jpg|30px]]Doctor's skill cooldown -30%
 
| colspan="1" rowspan="4"|30 stars
 
| colspan="1" rowspan="4"|30 stars
  +
| colspan="1" rowspan="1"| Reduces combo required by 30%
 
|-
 
|-
|[[File:Doctor_match_perk.png|30px]]Doctor's skill gets 2 extra charges after at least 1 match
+
| style="text-align: left;"|[[File:Doctor_match_perk.jpg|30px]]Doctor's skill gets 2 extra charges after at least 1 match
  +
| colspan="1" rowspan="3"|
 
|-
 
|-
|[[File:Doctor_kill_perk.png|30px]]Doctor's skill gets 5 charges after killing an enemy
+
| style="text-align: left;"|[[File:Doctor_kill_perk.jpg|30px]]Doctor's skill gets 5 charges after killing an enemy
 
|-
 
|-
|[[File:Doctor_damage_perk.png|30px]]Doctor's skill gets 3 charges after taking damage
+
| style="text-align: left;"|[[File:Doctor_damage_perk.jpg|30px]]Doctor's skill gets 3 charges after taking damage
  +
|- style="text-align:center;"
  +
| colspan="1" rowspan="5"|Drop Rate Enhance
  +
| style="text-align: left;"|[[File:Drop Rate Red.jpg|30px]]Red gem drop + 5%, decrease 1 second for moving gem.
  +
| colspan="1" rowspan="5"|70 stars
  +
| colspan="1" rowspan="5"|Can make gems drop in levels with color limitations, e.g. ''Red gem drop +5%'' in a "[[No Red Gems: Escape / At another time, another place…|No Red Gems]]" level makes red gems drop
  +
|-
  +
|[[File:Drop Rate Blue.jpg|30px]]Blue gem drop + 5%, decrease 1 second for moving gem.
  +
|-
  +
|[[File:Drop Rate Yellow.jpg|30px]]Yellow gem drop + 5%, decrease 1 second for moving gem.
  +
|-
  +
|[[File:Drop Rate Green.jpg|30px]]Green gem drop + 5%, decrease 1 second for moving gem.
  +
|-
  +
|[[File:Drop Rate Black.jpg|30px]]Black gem drop + 5%, decrease 1 second for moving gem.
  +
|-
  +
| colspan="1" rowspan="3" style="text-align: center;"|Technical Enhance
  +
|[[File:Technical T Perk.jpg|30px]]T shape increases damage by 5%
  +
| colspan="1" rowspan="3" style="text-align: center;"|180 stars
  +
| colspan="1" rowspan="3" style="text-align: center;"|Accumulate with other damage boost perks 
  +
|-
  +
|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by 5%
  +
|-
  +
|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by 5%
  +
|- style="text-align:center;"
  +
| colspan="1" rowspan="4"|Extra Debuff Resistance
  +
| style="text-align: left;"|[[File:Resist_Poison_Perk.jpg|30px]]Resist poison damage 5%
  +
| colspan="1" rowspan="4"|250 stars
  +
| colspan="1" rowspan="4"|Can accumulate with Debuff Resistance
  +
|-
  +
|[[File:Resist_Bomb_Perk.jpg|30px]]Resist bomb damage 20%
  +
|-
  +
|[[File:Resist_Stun_Perk.jpg|30px]]Resist stun 2 turns
  +
|-
  +
|[[File:Resist_Lock_Perk.jpg|30px]]Resist lock 1 turn
 
|}
 
|}
   
 
==Perk 3==
 
==Perk 3==
In addition to the number of star requirment, perks from perk 3 can only be unlocked after completeing season 6.
+
In addition to the star requirement, perks from perk 3 can only be unlocked after completing [[Chapter 2]].
   
 
Perk 3 contain the following categories of perk:
 
Perk 3 contain the following categories of perk:
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!Effects
 
!Effects
 
!Stars to unlock
 
!Stars to unlock
  +
!Remarks
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="3"|Death Resist
 
| colspan="1" rowspan="3"|Death Resist
| style="text-align: left;"|If HP is under 40%, heal 10% HP
+
| style="text-align: left;"|[[File:Death Resist HP Perk.jpg|30px]]If HP is under 40%, heal 10% HP
 
| colspan="1" rowspan="3"|50 stars
 
| colspan="1" rowspan="3"|50 stars
  +
| colspan="1" rowspan="3"|
 
|-
 
|-
|If HP is under 40%, damage is increased by 10% (TBC)
+
|[[File:Death Resist Increase Damage Perk.jpg|30px]]If HP is under 40%, damage is increased by 10%
 
|-
 
|-
|If HP is under 40%, Reduce damage taken by 10% (TBC)
+
|[[File:Death Resist Reduce Enemy Damage Perk.jpg|30px]]If HP is under 40%, Reduce damage taken by 10%
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="5"|Wave Enhance
 
| colspan="1" rowspan="5"|Wave Enhance
| style="text-align: left;"|Increase red gem damage 10% when a wave start
+
| style="text-align: left;"|[[File:Wave Enhance Perk Red.jpg|30px]]Increase red gem damage 10% when a wave start
 
| colspan="1" rowspan="5"|75 stars
 
| colspan="1" rowspan="5"|75 stars
  +
| colspan="1" rowspan="5"|Behave in the same way as [[Boost power]]
 
|-
 
|-
|Increase blue gem damage 10% when a wave start (TBC)
+
|[[File:Wave Enhance Perk Blue.jpg|30px]]Increase blue gem damage 10% when a wave start
 
|-
 
|-
|Increase yellow gem damage 10% when a wave start (TBC)
+
|[[File:Wave Enhance Perk Yellow.jpg|30px]]Increase yellow gem damage 10% when a wave start
 
|-
 
|-
|Increase green gem damage 10% when a wave start (TBC)
+
|[[File:Wave Enhance Perk Green.jpg|30px]]Increase green gem damage 10% when a wave start
 
|-
 
|-
|Increase black gem damage 10% when a wave start (TBC)
+
|[[File:Wave Enhance Perk Black.jpg|30px]]Increase black gem damage 10% when a wave start
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
| colspan="1" rowspan="5"|Color Knowledge
 
| colspan="1" rowspan="5"|Color Knowledge
| style="text-align: left;"|Ignore red enemy's defence by 25%
+
| style="text-align: left;"|[[File:Color Knowledge Red.jpg|30px]]Ignore red enemy's defence by 25%
 
| colspan="1" rowspan="5"|100 stars
 
| colspan="1" rowspan="5"|100 stars
  +
| colspan="1" rowspan="5"|See [[Combat_mechanics#Damage_formula|Damage formula ]] for details
  +
|-
 
|[[File:Color Knowledge Blue.jpg|30px]]Ignore blue enemy's defence by 25%
  +
|-
 
|[[File:Color Knowledge Yellow.jpg|30px]]Ignore yellow enemy's defence by 25%
  +
|-
 
|[[File:Color Knowledge Green.jpg|30px]]Ignore green enemy's defence by 25%
  +
|-
 
|[[File:Color Knowledge Black.jpg|30px]]Ignore black enemy's defence by 25%
  +
|- style="text-align:center;"
  +
| colspan="1" rowspan="5"|Number Enhance
  +
| style="text-align: left;"|[[File:Increase Red Damage Perk.jpg|30px]]Match 10 red gems, red damage +10%
  +
| colspan="1" rowspan="5"|300 stars
  +
| colspan="1" rowspan="5"|Accumulate with other damage boost perks 
  +
|-
  +
|[[File:Increase Blue Damage Perk.jpg|30px]]Match 10 blue gems, blue damage +10%
  +
|-
  +
|[[File:Increase Yellow Damage Perk.jpg|30px]]Match 10 yellow gems, yellow damage +10%
  +
|-
  +
|[[File:Increase Green Damage Perk.jpg|30px]]Match 10 green gems, green damage +10%
  +
|-
  +
|[[File:Increase Black Damage Perk.jpg|30px]]Match 10 black gems, black damage +10%
  +
|- style="text-align:center;"
  +
| colspan="1" rowspan="3"|Death Resist 2
  +
| style="text-align: left;"|[[File:Death Resist HP Perk.jpg|30px]]Anytime HP under 10%, heal 25% HP for team
  +
| colspan="1" rowspan="3"|320 stars
  +
| colspan="1" rowspan="3"|
 
|-
 
|-
  +
|[[File:Death Resist Increase Damage Perk.jpg|30px]]Anytime HP under 10%, increase DMG 33% for team.
|Ignore blue enemy's defence by 25% (TBC)
 
 
|-
 
|-
  +
|[[File:Death Resist Reduce Enemy Damage Perk.jpg|30px]]Anytime HP under 10%, reduce DMG from enemy 40% for team.
|Ignore yellow enemy's defence by 25% (TBC)
 
 
|-
 
|-
  +
| colspan="1" rowspan="2" style="text-align: center;"|
|Ignore green enemy's defence by 25% (TBC)
 
  +
Leech / Stalwart
  +
|[[File:Leech.jpg|30px]]Decrease team health by 13% each turn, but boosts all primary and secondary damage by 5%
  +
| colspan="1" rowspan="2" style="text-align: center;"|500 stars
  +
| colspan="1" rowspan="2"|
 
|-
 
|-
  +
|[[File:Stalwart.jpg|30px]]Increase team health by 8% each turn, but decrease all primary and secondary damage by 13%
|Ignore black enemy's defence by 25% (TBC)
 
 
|}
 
|}
   
==Perk S==
+
==S-Perk==
Perk S are different from the other perks, Perk S are unlocked through the use of [[time crystals]].
+
S-Perk are different from the other perks, S-Perk are unlocked through the use of [[time crystals]]. S-Perk are purchased on a per category basis, not per effect.
   
Perk S contain the following categories of perk:
+
S-Perk contain the following categories of perk:
   
 
{| border="1" class="wikitable"
 
{| border="1" class="wikitable"
 
!Category
 
!Category
 
!Effects
 
!Effects
  +
!Crystals to purchase
!Price in crystals
 
  +
!Remarks
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
|Resist Damage
 
|Resist Damage
| style="text-align: left;"|All enemies damage -10%
+
| style="text-align: left;"|[[File:Resist Damage S Perk.jpg|30px]]All enemies damage -10%
 
|4 time crystals
 
|4 time crystals
  +
|Can accumulate with Color Resistance perk
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
|Increase damage
 
|Increase damage
| style="text-align: left;"|All color damage +10%
+
| style="text-align: left;"|[[File:Increase Damage S Perk.jpg|30px]]All color damage +10%
 
|4 time crystals
 
|4 time crystals
  +
|Accumulate with other damage boost perks 
 
|- style="text-align:center;"
 
|- style="text-align:center;"
 
|Move Time Increase
 
|Move Time Increase
| style="text-align: left;"|Increase 1 second for moving gem
+
| style="text-align: left;"|[[File:Move Time.jpg|30px]]Increase 1 second for moving gem
 
|4 time crystals
 
|4 time crystals
  +
|
 
|-style="text-align:center;"
 
|-style="text-align:center;"
 
| colspan="1" rowspan="3"|Technical Enhance 1
 
| colspan="1" rowspan="3"|Technical Enhance 1
| style="text-align: left;"|Arrange 5 gems as T shape increases damage by 5%
+
| style="text-align: left;"|[[File:Technical T Perk.jpg|30px]]T shape increases damage by 5%
 
| colspan="1" rowspan="3"|2 time crystals
 
| colspan="1" rowspan="3"|2 time crystals
  +
| colspan="1" rowspan="9"|Accumulate with other damage boost perks 
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Arrange 5 gems as cross shape increases damage by 5%
+
| style="text-align: left;"|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by 5%
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Arrange 6 gems as same horizontal shape increases damage by 5%
+
| style="text-align: left;"|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by 5%
 
|-style="text-align:center;"
 
|-style="text-align:center;"
 
| colspan="1" rowspan="3"|Technical Enhance 2
 
| colspan="1" rowspan="3"|Technical Enhance 2
| style="text-align: left;"|Arrange 5 gems as T shape increases damage by 10%
+
| style="text-align: left;"|[[File:Technical T Perk.jpg|30px]]T shape increases damage by an additional 10%
 
| colspan="1" rowspan="3"|4 time crystals
 
| colspan="1" rowspan="3"|4 time crystals
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Arrange 5 gems as cross shape increases damage by 10%
+
| style="text-align: left;"|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by an additional 10%
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Arrange 6 gems as same horizontal shape increases damage by 10%
+
| style="text-align: left;"|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by an additional 10%
 
|-style="text-align:center;"
 
|-style="text-align:center;"
 
| colspan="1" rowspan="3"|Technical Enhance 3
 
| colspan="1" rowspan="3"|Technical Enhance 3
| style="text-align: left;"|Arrange 5 gems as T shape increases damage by 15%
+
| style="text-align: left;"|[[File:Technical T Perk.jpg|30px]]T shape increases damage by an additional 15%
 
| colspan="1" rowspan="3"|6 time crystals
 
| colspan="1" rowspan="3"|6 time crystals
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Arrange 5 gems as cross shape increases damage by 15%
+
| style="text-align: left;"|[[File:Technical Cross Perk.jpg|30px]]Cross shape increases damage by an additional 15%
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Arrange 6 gems as same horizontal shape increases damage by 15%
+
| style="text-align: left;"|[[File:Technical Horizontal Perk.jpg|30px]]Horizontal shape increases damage by an additional 15%
 
|-style="text-align:center;"
 
|-style="text-align:center;"
 
| colspan="1" rowspan="3"|Heal Enhance
 
| colspan="1" rowspan="3"|Heal Enhance
| style="text-align: left;"|Auto Heal 5% Max HP after at least 1 match
+
| style="text-align: left;"|[[File:Heal Enhance Auto Perk.jpg|30px]]Auto Heal 5% Max HP after at least 1 match
 
| colspan="1" rowspan="3"|6 time crystals
 
| colspan="1" rowspan="3"|6 time crystals
  +
| colspan="1" rowspan="3"|
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Heal 10% Max HP when allies use skill
+
| style="text-align: left;"|[[File:Heal Enhance Skill Perk.jpg|30px]]Heal 10% Max HP when allies use skill
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Every hit on enemies will heal 50 hp
+
| style="text-align: left;"|[[File:Heal Enhance Hit Perk.jpg|30px]]Every hit on enemies will heal 50 hp
 
|-style="text-align:center;"
 
|-style="text-align:center;"
 
| colspan="1" rowspan="4"|Combo Master
 
| colspan="1" rowspan="4"|Combo Master
| style="text-align: left;"|Damage +15% when reach 3 combo
+
| style="text-align: left;"|[[File:3 combo perk.jpg|30px]]Damage +15% when reach 3 combo
 
| colspan="1" rowspan="4"|8 time crystals
 
| colspan="1" rowspan="4"|8 time crystals
  +
| colspan="1" rowspan="4"|Accumulate with other damage boost perks 
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Damage +30% when reach 5 combo
+
| style="text-align: left;"|[[File:5 combo perk.jpg|30px]]Damage +30% when reach 5 combo
 
|-style="text-align:center;"
 
|-style="text-align:center;"
| style="text-align: left;"|Damage +50% when reach 7 combo
+
| style="text-align: left;"|[[File:7 combo perk.jpg|30px]]Damage +50% when reach 7 combo
 
|-
 
|-
|Damage +100% when reach 10 combo
+
|[[File:10 combo perk.jpg|30px]]Damage +100% when reach 10 combo
 
|}
 
|}
 
[[Category:Gameplay]]
</div>
 
[[Category:Upcoming]]
 

Latest revision as of 15:20, 19 March 2015

Perks

Perks are a game mechanic introduced in version 2. Perks are passive benefits conferred to the player's team during the game, such as bonus damage or damage resistance.

To unlock perks, the player needs to earn stars by obtaining as well as ranking up allies (one star per rank per character). The stars are not spent in the process.

One perk per category can be activated at any time. For instance, in perk 1 there are six categories, so you can have one perk in basic attribute 1, one perk in color enhance 1 and so on at the same time. See perks choices for more information about some perks.

Perk 1

Type 1 Perks can be unlocked by any player.

Perk 1 contain the following categories of perk:

Category Description Stars to unlock Remarks
Basic Attribute 1 Increase ATK PerkATK +5%

2 stars

(Start of the game)

Can accumulate with Basic Attribute 2 but does not accumulate with other damage boost perks. It increase damage as a multiplier
Increase HP PerkHP +5% Can accumulate with Basic Attribute 2
Increase Heal PerkHeal +5%
Color Enhance 1 Increase Red Damage PerkRed damage +5% 6 stars Accumulate with other damage boost perks 
Increase Blue Damage PerkBlue damage +5%
Increase Yellow Damage PerkYellow damage +5%
Increase Green Damage PerkGreen damage +5%
Increase Black Damage PerkBlack damage +5%
Color Resistance Color Resistance Perk RedRed enemy damage -10% 10 stars Can accumulate with Resist Damage perk
Color Resistance Perk BlueBlue enemy damage -10%
Color Resistance Perk YellowYellow enemy damage -10%
Color Resistance Perk GreenGreen enemy damage -10%
Color Resistance Perk BlackBlack enemy damage -10%
Basic Attribute 2 Increase ATK PerkATK +5% 14 stars Can accumulate with Basic Attribute 1 but does not accumulate with other damage boost perks. It increase damage as a multiplier
Increase HP PerkHP +5% Can accumulate with Basic Attribute 1
Increase Heal PerkHeal +5%
Color Enhance 2 Increase Red Damage PerkRed damage +5% 18 stars Accumulate with other damage boost perks 
Increase Blue Damage PerkBlue damage +5%
Increase Yellow Damage PerkYellow damage +5%
Increase Green Damage PerkGreen damage +5%
Increase Black Damage PerkBlack damage +5%
Technical Enhance Technical T PerkT shape increases damage by 5% 40 stars Accumulate with other damage boost perks 
Technical Cross PerkCross shape increases damage by 5%
Technical Horizontal PerkHorizontal shape increases damage by 5%
Technical Cure Technical T Heal PerkT shape heal team HP by 10% 60 stars
Technical Cross Heal PerkCross shape heal team HP by 5%
Technical Horizontal Heal PerkHorizontal shape heal team HP by 5%

Perk 2

In addition to the star requirement, perks from perk 2 can only be unlocked after completing Chapter 1.

Perk 2 contain the following categories of perk:

Category Effects Stars to unlock Remarks
Debuff Resistance Resist Poison PerkResist poison damage 5% 12 stars Can accumulate with Extra Debuff Resistance
Resist Bomb PerkResist bomb damage 20%
Resist Stun PerkResist stun 2 turns
Resist Lock PerkResist lock 1 turn
Weakness Enhance Increase Red Damage PerkRed to green +50% damage
Red to blue -25% damage
20 stars

Color strong aginst enemies

200% ---> 250%

Color weak aginst enemies

50% ---> 25%

Yellow against non-black enemies

&

Black against non-yellow enemies

100% ---> 90%

Increase Blue Damage PerkBlue to red +50% damage
Blue to green -25% damage
Increase Green Damage PerkGreen to blue +50% damage
Green to red -25% damage
Increase Yellow Damage PerkYellow to black +50% damage
Yellow to other -10% damage
Increase Black Damage PerkBlack to yellow +50% damage
Black to other -10% damage
Doctor Enhance Doctor cooldown perkDoctor's skill cooldown -30% 30 stars Reduces combo required by 30%
Doctor match perkDoctor's skill gets 2 extra charges after at least 1 match
Doctor kill perkDoctor's skill gets 5 charges after killing an enemy
Doctor damage perkDoctor's skill gets 3 charges after taking damage
Drop Rate Enhance Drop Rate RedRed gem drop + 5%, decrease 1 second for moving gem. 70 stars Can make gems drop in levels with color limitations, e.g. Red gem drop +5% in a "No Red Gems" level makes red gems drop
Drop Rate BlueBlue gem drop + 5%, decrease 1 second for moving gem.
Drop Rate YellowYellow gem drop + 5%, decrease 1 second for moving gem.
Drop Rate GreenGreen gem drop + 5%, decrease 1 second for moving gem.
Drop Rate BlackBlack gem drop + 5%, decrease 1 second for moving gem.
Technical Enhance Technical T PerkT shape increases damage by 5% 180 stars Accumulate with other damage boost perks 
Technical Cross PerkCross shape increases damage by 5%
Technical Horizontal PerkHorizontal shape increases damage by 5%
Extra Debuff Resistance Resist Poison PerkResist poison damage 5% 250 stars Can accumulate with Debuff Resistance
Resist Bomb PerkResist bomb damage 20%
Resist Stun PerkResist stun 2 turns
Resist Lock PerkResist lock 1 turn

Perk 3

In addition to the star requirement, perks from perk 3 can only be unlocked after completing Chapter 2.

Perk 3 contain the following categories of perk:

Category Effects Stars to unlock Remarks
Death Resist Death Resist HP PerkIf HP is under 40%, heal 10% HP 50 stars
Death Resist Increase Damage PerkIf HP is under 40%, damage is increased by 10%
Death Resist Reduce Enemy Damage PerkIf HP is under 40%, Reduce damage taken by 10%
Wave Enhance Wave Enhance Perk RedIncrease red gem damage 10% when a wave start 75 stars Behave in the same way as Boost power
Wave Enhance Perk BlueIncrease blue gem damage 10% when a wave start
Wave Enhance Perk YellowIncrease yellow gem damage 10% when a wave start
Wave Enhance Perk GreenIncrease green gem damage 10% when a wave start
Wave Enhance Perk BlackIncrease black gem damage 10% when a wave start
Color Knowledge Color Knowledge RedIgnore red enemy's defence by 25% 100 stars See Damage formula for details
Color Knowledge BlueIgnore blue enemy's defence by 25%
Color Knowledge YellowIgnore yellow enemy's defence by 25%
Color Knowledge GreenIgnore green enemy's defence by 25%
Color Knowledge BlackIgnore black enemy's defence by 25%
Number Enhance Increase Red Damage PerkMatch 10 red gems, red damage +10% 300 stars Accumulate with other damage boost perks 
Increase Blue Damage PerkMatch 10 blue gems, blue damage +10%
Increase Yellow Damage PerkMatch 10 yellow gems, yellow damage +10%
Increase Green Damage PerkMatch 10 green gems, green damage +10%
Increase Black Damage PerkMatch 10 black gems, black damage +10%
Death Resist 2 Death Resist HP PerkAnytime HP under 10%, heal 25% HP for team 320 stars
Death Resist Increase Damage PerkAnytime HP under 10%, increase DMG 33% for team.
Death Resist Reduce Enemy Damage PerkAnytime HP under 10%, reduce DMG from enemy 40% for team.

Leech / Stalwart

LeechDecrease team health by 13% each turn, but boosts all primary and secondary damage by 5% 500 stars
StalwartIncrease team health by 8% each turn, but decrease all primary and secondary damage by 13%

S-Perk

S-Perk are different from the other perks, S-Perk are unlocked through the use of time crystals. S-Perk are purchased on a per category basis, not per effect.

S-Perk contain the following categories of perk:

Category Effects Crystals to purchase Remarks
Resist Damage Resist Damage S PerkAll enemies damage -10% 4 time crystals Can accumulate with Color Resistance perk
Increase damage Increase Damage S PerkAll color damage +10% 4 time crystals Accumulate with other damage boost perks 
Move Time Increase Move TimeIncrease 1 second for moving gem 4 time crystals
Technical Enhance 1 Technical T PerkT shape increases damage by 5% 2 time crystals Accumulate with other damage boost perks 
Technical Cross PerkCross shape increases damage by 5%
Technical Horizontal PerkHorizontal shape increases damage by 5%
Technical Enhance 2 Technical T PerkT shape increases damage by an additional 10% 4 time crystals
Technical Cross PerkCross shape increases damage by an additional 10%
Technical Horizontal PerkHorizontal shape increases damage by an additional 10%
Technical Enhance 3 Technical T PerkT shape increases damage by an additional 15% 6 time crystals
Technical Cross PerkCross shape increases damage by an additional 15%
Technical Horizontal PerkHorizontal shape increases damage by an additional 15%
Heal Enhance Heal Enhance Auto PerkAuto Heal 5% Max HP after at least 1 match 6 time crystals
Heal Enhance Skill PerkHeal 10% Max HP when allies use skill
Heal Enhance Hit PerkEvery hit on enemies will heal 50 hp
Combo Master 3 combo perkDamage +15% when reach 3 combo 8 time crystals Accumulate with other damage boost perks 
5 combo perkDamage +30% when reach 5 combo
7 combo perkDamage +50% when reach 7 combo
10 combo perkDamage +100% when reach 10 combo