Perks are a game mechanic introduced in version 2. Perks are passive benefits conferred to the player's team during the game, such as bonus damage or damage resistance.
To unlock perks, the player needs to earn stars by obtaining as well as ranking up allies (one star per rank per character). The stars are not spent in the process.
One perk per category can be activated at any time. For instance, in perk 1 there are six categories, so you can have one perk in basic attribute 1, one perk in color enhance 1 and so on at the same time. See perks choices for more information about some perks.
Perk 1[]
Type 1 Perks can be unlocked by any player.
Perk 1 contain the following categories of perk:
Perk 2[]
In addition to the star requirement, perks from perk 2 can only be unlocked after completing Chapter 1.
Perk 2 contain the following categories of perk:
Category | Effects | Stars to unlock | Remarks |
---|---|---|---|
Debuff Resistance | Resist poison damage 5% | 12 stars | Can accumulate with Extra Debuff Resistance |
Resist bomb damage 20% | |||
Resist stun 2 turns | |||
Resist lock 1 turn | |||
Weakness Enhance | Red to green +50% damage Red to blue -25% damage |
20 stars |
Color strong aginst enemies 200% ---> 250% Color weak aginst enemies 50% ---> 25% Yellow against non-black enemies & Black against non-yellow enemies 100% ---> 90% |
Blue to red +50% damage Blue to green -25% damage | |||
Green to blue +50% damage Green to red -25% damage | |||
Yellow to black +50% damage Yellow to other -10% damage | |||
Black to yellow +50% damage Black to other -10% damage | |||
Doctor Enhance | Doctor's skill cooldown -30% | 30 stars | Reduces combo required by 30% |
Doctor's skill gets 2 extra charges after at least 1 match | |||
Doctor's skill gets 5 charges after killing an enemy | |||
Doctor's skill gets 3 charges after taking damage | |||
Drop Rate Enhance | Red gem drop + 5%, decrease 1 second for moving gem. | 70 stars | Can make gems drop in levels with color limitations, e.g. Red gem drop +5% in a "No Red Gems" level makes red gems drop |
Blue gem drop + 5%, decrease 1 second for moving gem. | |||
Yellow gem drop + 5%, decrease 1 second for moving gem. | |||
Green gem drop + 5%, decrease 1 second for moving gem. | |||
Black gem drop + 5%, decrease 1 second for moving gem. | |||
Technical Enhance | T shape increases damage by 5% | 180 stars | Accumulate with other damage boost perks |
Cross shape increases damage by 5% | |||
Horizontal shape increases damage by 5% | |||
Extra Debuff Resistance | Resist poison damage 5% | 250 stars | Can accumulate with Debuff Resistance |
Resist bomb damage 20% | |||
Resist stun 2 turns | |||
Resist lock 1 turn |
Perk 3[]
In addition to the star requirement, perks from perk 3 can only be unlocked after completing Chapter 2.
Perk 3 contain the following categories of perk:
Category | Effects | Stars to unlock | Remarks |
---|---|---|---|
Death Resist | If HP is under 40%, heal 10% HP | 50 stars | |
If HP is under 40%, damage is increased by 10% | |||
If HP is under 40%, Reduce damage taken by 10% | |||
Wave Enhance | Increase red gem damage 10% when a wave start | 75 stars | Behave in the same way as Boost power |
Increase blue gem damage 10% when a wave start | |||
Increase yellow gem damage 10% when a wave start | |||
Increase green gem damage 10% when a wave start | |||
Increase black gem damage 10% when a wave start | |||
Color Knowledge | Ignore red enemy's defence by 25% | 100 stars | See Damage formula for details |
Ignore blue enemy's defence by 25% | |||
Ignore yellow enemy's defence by 25% | |||
Ignore green enemy's defence by 25% | |||
Ignore black enemy's defence by 25% | |||
Number Enhance | Match 10 red gems, red damage +10% | 300 stars | Accumulate with other damage boost perks |
Match 10 blue gems, blue damage +10% | |||
Match 10 yellow gems, yellow damage +10% | |||
Match 10 green gems, green damage +10% | |||
Match 10 black gems, black damage +10% | |||
Death Resist 2 | Anytime HP under 10%, heal 25% HP for team | 320 stars | |
Anytime HP under 10%, increase DMG 33% for team. | |||
Anytime HP under 10%, reduce DMG from enemy 40% for team. | |||
Leech / Stalwart |
Decrease team health by 13% each turn, but boosts all primary and secondary damage by 5% | 500 stars | |
Increase team health by 8% each turn, but decrease all primary and secondary damage by 13% |
S-Perk[]
S-Perk are different from the other perks, S-Perk are unlocked through the use of time crystals. S-Perk are purchased on a per category basis, not per effect.
S-Perk contain the following categories of perk: