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The point has been raised that we need to codify how the wiki distinguishes between characters of different types based on their attributes (not powers). For example, Clara Oswald has a healing power, but a relatively low heal attribute. She should thus be listed as something other than a healer, likely a balanced character with a healing power. Such a distinction would be reflected in the intro paragraph to each character's page, as well as on a second line in the Legacy section of their infoboxes. For example, we'd say that someone was an aggressive character with a color-changing ability; a healing character with an augmenting ability; an aggressive character with an attack ability; or a tank character with a utility ability (bombs or stunning). We just need to set some sort of standard about how we determine whether someone is aggressive, a tank, balanced, or a healer. Any suggestions? When we reach a consensus, we can write an article describing the different character types and what criteria the wiki uses when analyzing them, and place it in the gameplay section of the sitewide header bar. —yoda8myhead (talk) 00:39, December 11, 2013 (UTC)

Clara's HP is pretty high. At max level/rank (level 40), she has 3615 base HP, 728 base atk and 217 base heal. But other than that specific detail, that sounds like a decent method of categorization. Personally, when I look at the characters in the game, I compare HP to atk, and atk to heal. If HP is about 4x as much as atk, I consider it a tank character; if atk is about as high as HP (or higher), it's an attack character; and if heal is almost as high as atk (or higher), it's probably a healer. I determined the relative valuation of the attributes based on the increments each point gives them, so I'd say a balanced character would have an approximate base attribute ratio of 10:5:3. So basically, a significant deviation from that ratio in favor of one stat should tell us which type it is, if it's not balanced. For example, K9 MK II (at level 40: 1154/1931/164) has a base attribute ratio of approximately 6:10:1 (attacker), Clara has a ratio of about 15:3:1 (tank), Rory Williams (at level 40: 996/897/879) has a ratio of approximately 1:1:1 (healer), and Jenny Flint (at level 36: 1479/890/395) has a ratio of approximately 10:6:3 (balanced). Fiveofeight (talk) 09:51, December 11, 2013 (UTC)


I agree with Fiveofeight, I would say suggest the following as a rule of thumb, we can change the numbers as we go along
Tank: HP > Atk x3
Healer: Heal x1.5 > Atk
Agreesive: Atk > HP
Balance: none of the above
Arthur1812 (talk) 17:26, December 11, 2013 (UTC)
That system works fine for me. I'll get another attribute added to the info boxes later today, and I'll leave it to you guys to fill in some of the info as it becomes available. I think we should, when doing so, also change the first sentence of the body of the article to read something like "K9 Mk II is a black aggressive companion with a control power." This lets us link to a single article covering gem color (with redirects pointing from each color to the amalgam article) and explain there the how leveling works, what enemies different gem combos are strong/weak against, etc. The same for a single page breaking down what it means to be an aggressive character or a balanced character, etc. and reprinting the taxonomy listed above so we're transparent to other potential editors. —yoda8myhead (talk) 18:41, December 11, 2013 (UTC)
OK even though I set the rule of thumb, i just ran into a spot of trouble, at rank 2 captain rory is offensive but at rank 3, he's balanced, any ideas?- Arthur1812 (talk) 23:24, December 12, 2013 (UTC)
What is he at ranks 1 and 4? I'd say we go with whatever he is most often and if he's both equally, we either make a judgment call or we call him an aggressive/balanced character.—yoda8myhead (talk) 23:41, December 12, 2013 (UTC)
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