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For the original version, see A Good Man Goes to War: The 12th Cyber Legion.

(Warped) A Good Man Goes to War: The 12th Cyber Legion is the third level of Chapter 2 and one of the levels altered by The Event. The rare drop for the level is Dorium Maldovar.


Allies[]

The player is given a pre-set team of characters that will drop over the course of The Event. One character's power has been affected by The Trickster.

Name Gem Colors Ability Cooldown
Trickster The Tenth Doctor Green Convert yellow and black gems to green 20 combos
Select a gem to change that color to green 40 combos
Trickster Peri Red Chaos: Reset all gems 50 turns
Trickster Saibra Yellow Increase the damage of a random color by 22% 8 turns
Trickster Sarah Jane Smith Red Deal 1200 damage to all enemies 7 turns
Trickster TARDIS Black Drop in up to 10 black gems after turn ends 9 turns
Trickster Zygon Blue Convert 2 random gem colors to another 8 turns
Total HP: 3035

Enemies[]

The enemies for this level are Cybermats, Cybermites and Cybermen.


Enemy Gem color HP Defence Attack / cooldown Power / cooldown
Cybermat Enemy Green

Cybermat A

Green 6.5k 0 500 2
Cybermite Enemy Green

Cybermite

Green 6k 0 200 1
Cyberman Enemy Red

Standard Cyberman

Red 10k 100 850 3 Lock: Lock I: 3 gems for 2 turns 1

Waves[]

Wave Enemies
1 Cybermat Cybermite Cybermite
2 Standard Cyberman Standard Cyberman
3 Cybermite Standard Cyberman Standard Cyberman Cybermite
4 Standard Cyberman Cybermat Standard Cyberman
5 Cybermat Cybermat Cybermat Cybermat

Dialogue[]

Intro[]

Reality warps around you, the Trickster has control!

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